Yesterday I (Ciro) had the honor of speaking at the 1st GameDev Meetup in Maldonado, where I live.
Thanks everyone for showing up in a cold and rainy afternoon, and thanks for the kind people at Startup Cowork Cafe for keeping the place open after hours.
I talked about lessons learned making prototypes, and also making games in general.
Here are the slides for the talk in spanish.
During 2016, Kalio worked with Ironhide to bring their amazing game, Kingdom Rush Frontiers (aka KRF), to the PC/Mac/Linux platforms.
You can check out the game on Steam here
There are many things to say about the process, but this time I will focus on some lessons we learned during the localization of the game, in particular to Chinese, Japanese and Korean languages.
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Hello everyone! We are happy to announce that Ring Run Circus will be launching in North America Nov 11th, 2014 for PlayStation®Vita and PlayStation TV.
Find your way through a dreamworld of 50+ levels with mind-bending puzzles all while dodging monkeys, lions and some pesky circus fellows! Earn trophies! Go for the best time record in the ranking boards! Vita’s controls (yay physical buttons!) make this the best Ring Run Circus ever.
You can watch the trailer here
The game will be launching at $9.99 and PS Plus members will receive a 20% OFF discount for a limited time.
One more thing, European friends will have to wait a bit but rest assured the circus train will be visiting you later this year. Stay tuned by following us on twitter.
Update Tue Jan 14, 2014: Apple has just approved version 1.2.8 and it should be rolling out later today. Go check the Mac App Store for updates!
We are happy to announce that we just submitted Ring Run Circus v1.2.8 to Apple for review.
What’s new in v1.2.8:
- Snow Leopard and Lion compatibility.
- Fixed a crash which prevented the game from launching in systems with older CPUs, most notably the Mac Pro 1,1.
We expect the update to go live in the Mac App Store next week.
This is also a good time to remind you that you can always reach us by email (support at kalio dot net) or Twitter (@kalio) if you experience any other issues with the game. We’ll try our best to help you and we’ll always write back!
Thanks for playing!
In Ring Run Circus version 1.2.2 we introduced a bug that prevents the game from launching when the language of the device is set to other than English, French or Spanish.
We’ve already submitted the fix to Apple.
In the meantime you can change the language to any of these three to play Ring Run Circus: English, French or Spanish (not British English!).
Go to the Settings app, select “General” on the left pane. Scroll down on the right pane and tap “International”. Then tap “Language” and select “English” from the list.
We’re truly sorry about this.
UPDATE: The fix was just approved by Apple and should be available when you read this. The version number is 1.2.5.
While designing the sound-fx for Ring Run Circus, we playfully added some laughs and vocalization just to see what will happend. We immediately realized that the game experience was richer.
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It’s been delayed, yes, but just by one week!
Ring Run Circus train is departing from the App Store station next Thursday, Oct. 10th, 2013.
Are you ready for the world’s first ring-former?
El Domingo 29 de Setiembre 2013, en Maldonado, se llevó a cabo uno de los talleres que el CoNaVi viene organizando en todo el país. A Ciro le tocó el honor de participar como orador, junto a Sofía Battegazzore. A continuación está el material utilizado.
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This year is very special for us as we’re about to release Ring Run Circus, our labor of love for the past 2 and a half years.
As part of the marketing efforts, the four Kalio partners will be part of this year’s GDC Play, where we will be showing Ring Run Circus in all it’s glory.
If you’re going to GDC, please pay us a visit. We’ll show you the game and give you a sticker.
You might even get a chance to meet the beautiful Nina!
When the game evolved from a bunch of colorful chips to circus folk, so did the background music.
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Because we love the idea of trading indie game icon stickers and because the number 13 is very easy to remember this year, we propose the following.
Trading @ Thirteen
Let’s meet every day at our GDC Play booth K13, at 13:00 hours (that’s 1PM) and trade game icon stickers!
GDC Play is open Tue-Thu and our K13 booth will be right by the entrance.
BTW, here’s an amazing collection of app icons in the making by @weheartgames.
Una de las mayores preocupaciones cuando se crean videojuegos es estar seguros que un juego se entienda, que el jugador pueda descubrir su mecánica y sus objetivos, y que no sea demasiado difícil ni demasiado fácil.
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Ring Run Circus was 2D from day one, but we needed the characters to move from the inside to the outside of the rings. We worked on a handful of possible movements that would allow this, but the most clear one was to rotate along the axis of movement, as shown in the animated gif above.
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If you are not into game development or don’t know what a texture atlas is, this post is not for you.
The fact is that we have thousands of images that we need to put in texture atlas for the game to perform properly.
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